

Before long, you’re able to use it to teleport, to stop yourself (and your momentum) mid-air and in matter of a few fights, you’re free to play “the floor is lava” to your heart’s content. Getting to grips with your trustee Shuriken-esque weapon of choice and the fact you can call it back at any time.
#BOOMERANG X SERIES#
Its first series of waves to clear out have you firmly planted on the ground. Of course, the game makes sure to build itself up to that inevitable unshackling of control. Some may be disheartened to hear that the game is sounding more and more like a one-trick pony - betting all its chips on black and hoping for that great return to materialize - but if that is indeed the case, at least this is one figurative pony with an amazing trick to perform. The point is, Boomerang X‘s intentions are evidently on its mechanics, its let-loose attitude. One more bold switch of the palette, then it’s onto the next one. Its “narrative,” if you can call it that, is far from interesting and its hard-to-ignore aesthetic is little more than decoration. Yet everything not involving the gameplay feels exactly that: a mild effort. Or the very look of its arenas with their bright and bold slew of color palettes that make sure to skirt the entire spectrum come the game’s close. With its tiny doses of narrative and backstory that, even by its baffling climax, end up asking more questions than they answer.

Not that there isn’t a mild effort to prop up the brief 2-3 hour run-time (excluding a secondary trek through the madness via New Game+). Boomerang X doesn’t mind a little indulgence with its mechanics and its delivery, even if said mechanics are the only element really propping up the experience. The lack of fall-damage and just how quickly you can go from zero to a hundred, should you need any more an indication. It’s perhaps the biggest accolade you can grant developer DANG! with their latest title.Ī game whose own disconnect between the speed at which you move when on ground and the speed at which you move while bunny-hopping, should give you a clear, if comical, indication on what the developer is hoping for here. Trying your best to stop yourself from hurdling straight into that pillar of lava or that recently-emerged huddle of toxic bubbles, just because the game has granted quite the liberty with speed and movement. To actually think about how you’re going to go about taking out the required number of blackened creatures in a given wave without dying. To not, as noted, let the haphazard madness get the better of you. It’s out right now on Steam and the Nintendo Switch.No matter how crazy it gets - no matter how easy it is to lose yourself to the ample, chaotic, flinging of one’s self haplessly across many an arena - Boomerang X still somehow manages to instill the importance of strategy. It delivers a lot of fast-paced excitement and rewards your quick thinking and ninja skills. And it isn’t long before you realise just how much fun Boomerang X is. You’re just dumped in, you learn the ropes, and then you’re away. No handholding through the first 30 minutes. No dodgy exposition development with terrible voice acting.

It takes an increasingly bland genre and shakes the concept up with fun gameplay, striking looks, and an epic Japanese-inspired ninja soundtrack.Īfter the short intro with a character stranded on a dessert island you’re into it. But as a pick-up-and-play experience you can’t fault it much.īoomerang X represents what we love about indie games. Plus, it does occasionally get repetitive. The battle arenas do get quite intense and the music in these sections reminds us of the battle system in Okami (the visual style is also similar).ĭownsides? It’s not the longest game ever (and the price tag at £18 isn’t great).

The battle system really puts your wits up against the computer opponents.īut you soon learn the ropes with the controls and you’ll be soaring all over arenas, outsmarting competitors and relishing in the challenge. It’s fast-paced, frantic, and surprisingly complex.
